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AI Insights · Timothy · October 2021

Top 5 Science Games Performance in Germany, Q3 2021

Explore the performance of the top 5 science games on a unified platform in Germany for the third quarter of 2021, with insights on weekly downloads, revenue, and active users trends.

Top 5 Science Games Performance in Germany, Q3 2021

In the third quarter of 2021, the top 5 science games on a unified platform in Germany showed varied performance in terms of weekly downloads, revenue, and active user trends. Here's a detailed look at each app's performance, based on data from Sensor Tower.

Plague Inc. from Ndemic Creations experienced fluctuations in its weekly revenue, peaking at approximately $8.5K in the week of August 2. Weekly downloads saw a significant spike early in the quarter, reaching 7.6K in the week of July 5, but gradually declined to around 3K by the end of September. The game maintained a strong active user base, peaking at about 15K in late July before a steady decline to around 9.6K by the end of the quarter.

Cell to Singularity: Evolution by Computer Lunch showed a downward trend in weekly revenue, starting at $1.8K in late June and dropping to around $1K by mid-September, with a slight recovery to $1.4K at the end of the quarter. Weekly downloads also reflected a similar pattern, starting strong at 4.6K in early July and gradually decreasing to 3.2K by the end of September. The game's active users saw a peak of 25.2K in late July, but this number declined to around 19.6K by the end of the quarter.

Cell Expansion Wars from MOBIRIX had relatively stable weekly revenue, fluctuating around $1K throughout the quarter. Weekly downloads remained consistent, averaging around 1.2K to 1.6K, with slight variations. The active user base showed a gradual decline from approximately 10.7K in early July to around 8.8K by the end of September.

Jetpack Joyride by Halfbrick Studios saw a moderate increase in weekly revenue, peaking at $896 in mid-September. Weekly downloads were strong, reaching a high of 10K in the same period. The game maintained a robust active user base, starting at 53K in late June and peaking at 59K in mid-September before settling at around 53.5K by the end of the quarter.

Day of the Tentacle Remastered from Double Fine Productions, Inc. had modest weekly revenue, peaking at $178 in early August. Weekly downloads were low, with the highest being 55 in late August. Unfortunately, data for active users was not provided.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021